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Radiosity based renderings are produced by first creating a radiosity solution. The objects in a scene are meshed at variable levels of resolution, depending on the local effects of lights as they bounce off the surfaces. After it is produced, the radiosity solution is rendered using one of the rendering modes available in form•Z RenderZone. Radiosity solutions can also be rendered with QD3D (MacOS) and Open GL (Windows), resulting in real time interactive manipulation of accurately shaded images.
form•Z RadioZity also incorporates two more light types area and custom, in addition to those present in the other version of the program. These lights are particularly effective in producing radiosity solutions and renderings.
Here are a few form•Z RadioZity examples you can inspect. Please note that the wireframe representations shown on each page are simple representations of the involved radiosity solutions. Due to the limitations of web graphics, trying to show the "actual" mesh resolutions would result in unintelligible images.
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