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It offers seven levels of rendering: flat, Gouraud, Phong, preview z-buffer, full z-buffer, preview raytrace, and full raytrace.
One or more lights can be used, which can be distant (sun), cone, point, or projector lights. Any of these lights may appear to glow in images, and they are in addition to the globally available ambient light.
Both soft (bit-mapped) and hard (raytraced) shadows are produced by all the levels above Phong.
Both procedural and pre-captured textures are offered and can be mapped onto the surfaces of objects using five different mapping methods: flat, cubic, cylindrical, spherical, or parametric, which applies to NURBS surfaces. A preview environment offers easy methods for both positioning and viewing textures as they are mapped onto objects.
Cubic and spherical environment mapping, bumps, backgrounds that include alpha channel support, and depth effects can be applied starting with the preview z-buffer level. Blur is an example of a depth effect that simulates focusing your camera to a particular area of your modeling scene. Sky backgrounds that are procedurally generated come close to real skies that you may have captured with your camera.
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